Controller information updates

I have added some information on the kinetics secondary to my controller information pages.  It is less than halfway done, but I thought getting the information out early would give others a chance to view and comment on what I’m working on writing.

I’ve made minor updates to the fire controller primary information as well as the radiation emission secondary information page in the past couple of days.  Feel free to comment on the information and let me know if I’ve missed anything or need to clarify details.

Ninja Gaiden speed run

This is not my work by any means, but I just found these awesome speed runs of several versions of Ninja Gaiden (available below, as well). If you aren’t familiar with Ninja Gaiden, it’s a series of some of the harder games you play – probably something like a modern Ghost n’ Goblins. If you aren’t familiar with speed runs, well, you can see more examples all over the web.

[gamevideo 11798 Ninja Gaiden NES] Ninja Gaiden I (NES)

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Steadfast protection

Finally got my knockback resistance Steadfast Protection enhancement for my Spines/DA scrapper.  Look for vide of him farming those CoT in Founders in the near future.  I plan on burning a respec to make him a ‘porter now.  This was his planned playstyle all along, but knockback became such a problem that I used a respec last year to go Combat Jumping/Superjump/Acrobatics.  Thanks to inventions, I can now get back to his intended build.  And maybe I’ll be able to save up enough money to get the stealth invention enhancement for the ‘port set, while I’m at it.

In case you can’t tell, I’m kinda stoked about this.

Statesman’s Task Force

Finally had a chance to run Statesman’s Task Force last night. We completed it in 2 hours 34 minutes. For a group that doesn’t know each other, that’s really not bad. If I were running with a team completely made up of folks from the Buffer Overrun supergroup (all radiation defenders and controllers), we probably would have finish about an hour faster, but that’s not the norm. Late Bloomer dinged 50 during the 2nd mission. My end reward was a Positron’s Blast chance for energy damage recipe. I have all but one of the salvage components, but it looks like that will cost me around 3 million influence to get. Still, this could be a handy invention for my Psychic Tornado. Now I need to plan a rebuild for Late Bloomer which includes invention slotting.

I don’t have a demo of the task force to post, but honestly, it would be boring and probably uninformative to watch, because the task force involves fighting arch-villain after arch-villain with scores of normal minions/enemies mixed in.  I admit I should have recorded the Arachnos Flyer fight, because even though it’s a little boring, too, seeing all the spiders it spawns is kind of cool.

But I’ll be running the task force again in the future, and will try to record parts of it for showing then.